AI Insights · Timothy · April 2021
Q1 2021 Performance of Top RTS Apps on Android in Latin America
An analysis of the first quarter of 2021 reveals the performance trends of the leading real-time strategy applications on Android in Latin America. Sensor Tower provides further insights into the download and usage patterns.
With the first quarter of 2021 behind us, Sensor Tower presents a detailed look at the performance of the top real-time strategy (RTS) applications on the Android platform in Latin America. Here’s how each app fared during this period.
Clash Royale by Supercell showed a consistent trend in terms of downloads, hovering around the 240K mark at the beginning of the quarter and peaking at 264K in the final week of March. Revenue for the app began at $83K in the last week of December and saw a peak of $140K in the first week of January, followed by fluctuations with a noted increase to $119K in the first week of March. Weekly active users remained stable, starting at 12.7M and ending the quarter with 12.9M.
Fastone Games HK's Art of War: Legions experienced a significant rise in downloads at the start of the quarter, reaching a peak of 133K in the week of January 25th, before a downward trend to 43K by the end of March. The game's revenue started at $25K in late December, with minor fluctuations throughout the quarter, ending at $21K. The weekly active users saw a peak of 826K in late January, before declining to 556K by the end of the quarter.
Riot Games' TFT: Teamfight Tactics maintained a steady download rate, with a slight peak at 21K in early February, but ended the quarter with a dip to 14K. Revenue for the game showed a declining trend, starting at $30K and ending at $4K in the final week of March. The number of weekly active users showed an overall increase, starting at 251K and reaching 292K in the second week of March before ending the quarter at 276K.
METAL SLUG ATTACK by SNK CORPORATION showed a consistent download pattern, with numbers hovering around 35K to 43K throughout the quarter. Revenue, though small, also displayed consistency, beginning at $6K and ending at $3K. Weekly active users started at 35K and saw a slight increase to 42K in mid-February before closing the quarter at 37K.
LINE's LINE Rangers 10th/Sakura Miku! had an interesting quarter with no new downloads recorded. However, revenue showed a varied pattern, with a notable spike to $8K in the first week of March. Weekly active users were minimal, starting at 137 and decreasing to 24 by the end of the quarter.
For more detailed insights and data on app performances, Sensor Tower's analytics platform remains an invaluable resource for industry professionals and enthusiasts alike.